can activate as long as your opponent has 1 or more memory when you would activate the effect
Once per turn, it can target a Spell/Trap on each field and destroy them and when it destroys a monster by battle, you can target and add to your hand, 1 of your Beast, Beast-Warrior, and/or Winged Beast monsters in GY or banishment
Usually, SEC cards are placed at the very end of the set numbering
When playing Lunatone Solrock, I had to actively remember to not bench a 2nd Lunatone before using all my Solrock Abilities for the turn, because the difference in animations would otherwise cost me a good 10 seconds every time (when having 1 Lunatone in play, you can click through the Abilities pretty fast, with 2 to select from it makes me want to play a different deck)
The Deck has some good upsides, but its downsides just bring it down from any sense of viability
Hermes, Overseer of Elpis* Another take on a Talrand type of effect, this trades down the size of the creatures for typal Bird synergies (vigilance!), and scrying